42

they are teaching their child capitalist ideologies of production, rewards, and pride. To begin a drawing with the intent of display is simply unnatural, yet this is how adults function, professional and amateurs alike. The only difference being that artists utilizing the title as a career seek museum and gallery walls; a more successful version of Johnny Monet next door dispersing canvai throughout the walls of his apartment.

  The infiltration of money into the art scene is not a novel or unrecognized concept. The only difference between Jackson Pollock and Alex Rodriguez is life and death. The New York Museum of Modern Art admission fee of $20 (fittingly for adults) is no more preposterous than advertisers paying one million+ for 30 seconds during Super Bowl Sunday. Both represent the worst of trivializing honest activities into capitalist ventures.

  Like all great processes, the event itself is gradual and thus camouflaged by time. Other identity complications arise from the array of influences that manipulate our instincts for play. Parents, peers, schools, and the media can guide the process of growth more than hormones themselves. For instance, the alloted time educational facilities allow students to play freely, most commonly known as recess. As grade levels increase there is a corresponding decrease in play time. Whereas kindergarten is mostly sandboxes and playgrounds, and elementary school less so, middle school represents a true tipping point. Not only does the term 'young adult' first appear here, so does 'physical education.' And for the rest of one's education there is no recess or free play time, just formal gym classes at best. This course eventually leads to revolting behavior when we reach college, with new 'liberties' being granted. For extended suppression leads to

unhealthy expressions. In this case, Cancun spring breaks and Girls Gone Wild replace games of tag in the schoolyard. Which brings up another category of play.

  Aside from arts and sports, there exists a more undefinable genre of prominent childhood activities deserving recognition. What we may label as games. Red Rover, Double-Dutch, Guess Who?, Tag, Hide and Go Seek, Marco Polo, Pick-up Sticks, and even imaginary friends, provide a sample. Often timeless and universal, it is unfortunate that come SAT season this category of activity is typically extinct. The basic reasoning being that these games are childish. Having discredited such semantics in the upcoming pages, we can substitute an aforementioned thesis instead: in contrast with the unquantifiable nature of piles, capitalism thrives on efficiencies.

  In the eye of the capital participant any event that is not efficient, meaning a poor use of resources, is undesirable. Basically, adults behave as if they have no time for games. And why should they? Earning an income is a crucial part of being a grown-up. But what exactly is work these days, anyhow? Are the fields of business and politics nothing more than games to begin with? Specifically, if the Cold War was equivalent to 40 years of tic-tac-toe (note the movie Wargames) then why does the image of Nikita Kruschev wrapped up in a game of hopscotch still elicit humor?

  The answer resides in contrasting contexts. Children's games are simply too simple; they are innocent of the complications and corruptions of adult living. The bureaucratic red tape of business has spread to cover all factions of modern life. The

previous page home     next page